func DisplayNodeTable()

in ui.go [51:90]


func DisplayNodeTable(nodes map[string]cluster.Node) {
	columns := []table.Column{
		{Title: "Name", Width: 55},
		{Title: "Type", Width: 15},
		{Title: "Region", Width: 20},
		{Title: "Accelerator", Width: 25},
		{Title: "Spot?", Width: 10},
	}

	var rows []table.Row
	for _, node := range nodes {
		rows = append(rows, table.Row{node.Name, node.InstanceType, node.Region, node.Accelerator, strconv.FormatBool(node.Spot)})
	}

	tbl := table.New(
		table.WithColumns(columns),
		table.WithRows(rows),
		table.WithFocused(false),
		table.WithHeight(len(rows)),
	)

	stl := table.DefaultStyles()
	stl.Header = stl.Header.
		BorderStyle(lipgloss.NormalBorder()).
		BorderForeground(lipgloss.Color("255")).
		BorderBottom(true).
		Bold(false)
	stl.Selected = stl.Selected.
		Foreground(lipgloss.Color("255")).
		//	Background(lipgloss.Color("57")).
		Bold(false)
	tbl.SetStyles(stl)

	program := tea.NewProgram(tableModel{tbl})
	_, err := program.Run()
	if err != nil {
		fmt.Printf("Error: %v\n", err)
		os.Exit(1)
	}
}