sample-code/csharp-pubsub/pubsub-post.cs (27 lines of code) (raw):

// Copyright 2024 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Simple method to post a PubSub event from an old version of Unity IEnumerator PostMessage(PinballEvent message) { var messages = JObject.FromObject(new { messages = new JObject[] { JObject.FromObject(message.GetMessage()) } }); var content = JObject.FromObject(messages).ToString(); var rawContent = Encoding.UTF8.GetBytes(content); UnityWebRequest client = new UnityWebRequest(PUB_SUB_POST_URL, "POST"); client.SetRequestHeader("Authorization", "Bearer " + accessToken); client.SetRequestHeader("Content-Type", "application/json; charset=utf-8"); client.uploadHandler = new UploadHandlerRaw(rawContent); client.downloadHandler = new DownloadHandlerBuffer(); yield return client.Send(); if (client.isError) { Multimorphic.P3App.Logging.Logger.LogError("Error posting pubsub message: " + client.error); } else { var response = client.downloadHandler.text; Multimorphic.P3App.Logging.Logger.Log("PubSub Message Posted: " + response); } }