backend/actions/action.cc (97 lines of code) (raw):
//
// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#include "backend/actions/action.h"
#include <variant>
#include "absl/status/status.h"
#include "backend/actions/ops.h"
#include "absl/status/status.h"
namespace google {
namespace spanner {
namespace emulator {
namespace backend {
absl::Status Validator::Validate(const ActionContext* ctx,
const WriteOp& op) const {
return std::visit(overloaded{
[&](const InsertOp& op) { return Validate(ctx, op); },
[&](const UpdateOp& op) { return Validate(ctx, op); },
[&](const DeleteOp& op) { return Validate(ctx, op); },
},
op);
}
absl::Status Validator::Validate(const ActionContext* ctx,
const InsertOp& op) const {
return absl::OkStatus();
}
absl::Status Validator::Validate(const ActionContext* ctx,
const UpdateOp& op) const {
return absl::OkStatus();
}
absl::Status Validator::Validate(const ActionContext* ctx,
const DeleteOp& op) const {
return absl::OkStatus();
}
absl::Status Modifier::Modify(const ActionContext* ctx,
const WriteOp& op) const {
return std::visit(overloaded{
[&](const InsertOp& op) { return Modify(ctx, op); },
[&](const UpdateOp& op) { return Modify(ctx, op); },
[&](const DeleteOp& op) { return Modify(ctx, op); },
},
op);
}
absl::Status Modifier::Modify(const ActionContext* ctx,
const InsertOp& op) const {
return absl::OkStatus();
}
absl::Status Modifier::Modify(const ActionContext* ctx,
const UpdateOp& op) const {
return absl::OkStatus();
}
absl::Status Modifier::Modify(const ActionContext* ctx,
const DeleteOp& op) const {
return absl::OkStatus();
}
absl::Status Effector::Effect(const ActionContext* ctx,
const WriteOp& op) const {
return std::visit(overloaded{
[&](const InsertOp& op) { return Effect(ctx, op); },
[&](const UpdateOp& op) { return Effect(ctx, op); },
[&](const DeleteOp& op) { return Effect(ctx, op); },
},
op);
}
absl::Status Effector::Effect(const ActionContext* ctx,
const InsertOp& op) const {
return absl::OkStatus();
}
absl::Status Effector::Effect(const ActionContext* ctx,
const UpdateOp& op) const {
return absl::OkStatus();
}
absl::Status Effector::Effect(const ActionContext* ctx,
const DeleteOp& op) const {
return absl::OkStatus();
}
absl::Status Verifier::Verify(const ActionContext* ctx,
const WriteOp& op) const {
return std::visit(overloaded{
[&](const InsertOp& op) { return Verify(ctx, op); },
[&](const UpdateOp& op) { return Verify(ctx, op); },
[&](const DeleteOp& op) { return Verify(ctx, op); },
},
op);
}
absl::Status Verifier::Verify(const ActionContext* ctx,
const InsertOp& op) const {
return absl::OkStatus();
}
absl::Status Verifier::Verify(const ActionContext* ctx,
const UpdateOp& op) const {
return absl::OkStatus();
}
absl::Status Verifier::Verify(const ActionContext* ctx,
const DeleteOp& op) const {
return absl::OkStatus();
}
} // namespace backend
} // namespace emulator
} // namespace spanner
} // namespace google