infrastructure/beat-the-load-balancer/backend/metrics/game_record.py (29 lines of code) (raw):

#!/usr/bin/env python # Copyright 2024 Google LLC. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import json class GameRecord: """ data = { "datetime": _datetime, # Time-stamp denoting the message creation time at VM (UTC) "game_event_type": game_event_type, # Identifies one of ["start", "stop", "genai"] events "uniqueid": uniqueid # A unique id for each player } """ def __init__(self, datetime: str, game_event_type: str, uniqueid: str): self.datetime = datetime self.game_event_type = game_event_type self.uniqueid = uniqueid @staticmethod def from_dict(source): game = GameRecord( source["datetime"], source["game_event_type"], source["uniqueid"], ) return game def to_dict(self) -> dict[str, str]: game = { "datetime": self.datetime, "game_event_type": self.game_event_type, "uniqueid": self.uniqueid, } return game def __repr__(self) -> str: return f"GameRecord(\ datetime={self.datetime}, \ game_event_type={self.game_event_type}, \ uniqueid={self.uniqueid}\ )" def json_dumps(self) -> bytes: return json.dumps(self.to_dict()).encode("utf-8")