in pkg/localcontroller/controller.go [107:149]
func (c *Controller) processNextQueueItem() bool {
obj, shutdown := c.workqueue.Get()
if shutdown {
return false
}
// We wrap this block in a func so we can defer c.workqueue.Done.
err := func(obj interface{}) error {
defer c.workqueue.Done(obj)
var key string
var ok bool
if key, ok = obj.(string); !ok {
// As the item in the workqueue is actually invalid, we call
// Forget here else we'd go into a loop of attempting to
// process a work item that is invalid.
c.workqueue.Forget(obj)
utilruntime.HandleError(fmt.Errorf("expected string in workqueue but got %#v", obj))
return nil
}
// Run the syncHandler, passing it the namespace/name string of the
// Foo resource to be synced.
if err := c.syncHandler(key); err != nil {
// Put the item back on the workqueue to handle any transient errors.
c.workqueue.AddRateLimited(key)
return fmt.Errorf("error syncing '%s': %s, requeuing", key, err.Error())
}
// Finally, if no error occurs we Forget this item so it does not
// get queued again until another change happens.
c.workqueue.Forget(obj)
c.watchedNodes.registerNode(key)
klog.V(1).Infof("Successfully processed the change to the node '%s'", key)
return nil
}(obj)
if err != nil {
utilruntime.HandleError(err)
return true
}
return true
}