func IsZero()

in wstl1/mapping_engine/projector/projector.go [217:253]


func IsZero(v reflect.Value) bool {
	switch v.Kind() {
	case reflect.Bool:
		return !v.Bool()
	case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
		return v.Int() == 0
	case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr:
		return v.Uint() == 0
	case reflect.Float32, reflect.Float64:
		return math.Float64bits(v.Float()) == 0
	case reflect.Complex64, reflect.Complex128:
		c := v.Complex()
		return math.Float64bits(real(c)) == 0 && math.Float64bits(imag(c)) == 0
	case reflect.Array:
		for i := 0; i < v.Len(); i++ {
			if !IsZero(v.Index(i)) {
				return false
			}
		}
		return true
	case reflect.Chan, reflect.Func, reflect.Interface, reflect.Map, reflect.Ptr, reflect.Slice, reflect.UnsafePointer:
		return v.IsNil()
	case reflect.String:
		return v.Len() == 0
	case reflect.Struct:
		for i := 0; i < v.NumField(); i++ {
			if !IsZero(v.Field(i)) {
				return false
			}
		}
		return true
	default:
		// This should never happens, but will act as a safeguard for
		// later, as a default value doesn't makes sense here.
		panic(&reflect.ValueError{"reflect.Value.IsZero", v.Kind()})
	}
}