sources/Google.Solutions.Common/Runtime/ReferenceCountedDisposableBase.cs (48 lines of code) (raw):

// // Copyright 2023 Google LLC // // Licensed to the Apache Software Foundation (ASF) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The ASF licenses this file // to you under the Apache License, Version 2.0 (the // "License"); you may not use this file except in compliance // with the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, // software distributed under the License is distributed on an // "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the License for the // specific language governing permissions and limitations // under the License. // using System; using System.Diagnostics; using System.Threading; namespace Google.Solutions.Common.Runtime { /// <summary> /// Base class that uses reference counting to determine /// when a resource should be disposed. Thread-safe. /// </summary> public abstract class ReferenceCountedDisposableBase : IDisposable { private int referenceCount = 1; public bool IsDisposed { get { return this.referenceCount == 0; } } /// <summary> /// Disposes the object. Called when the reference count /// has dropped to zero. /// </summary> protected virtual void Dispose(bool disposing) { } /// <summary> /// Increment the reference count. /// </summary> public uint AddReference() { var newRefCount = Interlocked.Increment(ref this.referenceCount); Debug.Assert(newRefCount > 1); return (uint)newRefCount; } //--------------------------------------------------------------------- // IDisposable. //--------------------------------------------------------------------- /// <summary> /// Decrement the reference count. If the count drops to 0, /// the object is disposed. /// </summary> public void Dispose() { var newRefCount = Interlocked.Decrement(ref this.referenceCount); if (newRefCount == 0) { Dispose(true); Debug.Assert(this.IsDisposed, "base.Dispose was not called"); GC.SuppressFinalize(this); } else if (newRefCount < 0) { throw new ObjectDisposedException("Object was disposed"); } } ~ReferenceCountedDisposableBase() { Debug.Assert( this.IsDisposed, "Object was not disposed or base.Dispose was not called"); Dispose(disposing: false); } } }