app/actions/join-game.ts (20 lines of code) (raw):
/**
* Copyright 2023 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
'use server';
import {gamesRef} from '@/app/lib/firebase-server-initialization';
import {generateName} from '@/app/lib/name-generator';
import {GameIdSchema, GameSchema, Tokens} from '@/app/types';
import {validateTokens} from '@/app/lib/server-token-validator';
export async function joinGameAction({gameId, tokens}: {gameId: string, tokens: Tokens}) {
const authUser = await validateTokens(tokens);
// Parse request (throw an error if not correct)
GameIdSchema.parse(gameId);
const gameRef = await gamesRef.doc(gameId);
const gameDoc = await gameRef.get();
const game = GameSchema.parse(gameDoc.data());
const playerIdList = Object.keys(game.players);
if (playerIdList.includes(authUser.uid)) return;
if (game.leader.uid === authUser.uid) {
// Respond with JSON indicating no game was found
throw new Error('The game leader may not be a player.');
}
// update database to join the game
await gameRef.update({
[`players.${authUser.uid}`]: generateName(authUser.uid),
});
}