app/actions/update-answer.ts (21 lines of code) (raw):

/** * Copyright 2023 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ 'use server'; import {gamesRef} from '@/app/lib/firebase-server-initialization'; import {GameIdSchema, GameSchema, Tokens, gameStates} from '@/app/types'; import {z} from 'zod'; import {validateTokens} from '@/app/lib/server-token-validator'; export async function updateAnswerAction({gameId, answerSelection, tokens}: {gameId: string, answerSelection: boolean[], tokens: Tokens}) { const authUser = await validateTokens(tokens); // Parse request (throw an error if not correct) GameIdSchema.parse(gameId); const gameRef = await gamesRef.doc(gameId); const gameDoc = await gameRef.get(); const game = GameSchema.parse(gameDoc.data()); if (game.state !== gameStates.AWAITING_PLAYER_ANSWERS) { return new Error(`Answering is not allowed during ${game.state}.`); } // answerSelection must be an array of booleans as long as the game question answers const currentQuestion = game.questions[game.currentQuestionIndex]; const ValidAnswerSchema = z.array(z.boolean()).length(currentQuestion.answers.length); ValidAnswerSchema.parse(answerSelection); // update database to start the game await gameRef.update({ [`questions.${game.currentQuestionIndex}.playerGuesses.${authUser.uid}`]: answerSelection, }); }