app/actions/update-answer.ts (21 lines of code) (raw):
/**
* Copyright 2023 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
'use server';
import {gamesRef} from '@/app/lib/firebase-server-initialization';
import {GameIdSchema, GameSchema, Tokens, gameStates} from '@/app/types';
import {z} from 'zod';
import {validateTokens} from '@/app/lib/server-token-validator';
export async function updateAnswerAction({gameId, answerSelection, tokens}: {gameId: string, answerSelection: boolean[], tokens: Tokens}) {
const authUser = await validateTokens(tokens);
// Parse request (throw an error if not correct)
GameIdSchema.parse(gameId);
const gameRef = await gamesRef.doc(gameId);
const gameDoc = await gameRef.get();
const game = GameSchema.parse(gameDoc.data());
if (game.state !== gameStates.AWAITING_PLAYER_ANSWERS) {
return new Error(`Answering is not allowed during ${game.state}.`);
}
// answerSelection must be an array of booleans as long as the game question answers
const currentQuestion = game.questions[game.currentQuestionIndex];
const ValidAnswerSchema = z.array(z.boolean()).length(currentQuestion.answers.length);
ValidAnswerSchema.parse(answerSelection);
// update database to start the game
await gameRef.update({
[`questions.${game.currentQuestionIndex}.playerGuesses.${authUser.uid}`]: answerSelection,
});
}