func playerIsConnected()

in Stable-Diffusion-UI-Agones/agones-sidecar/main.go [548:557]


func playerIsConnected(s *sdk.SDK, id string) string {
	log.Printf("Checking if player %s is connected", id)

	connected, err := s.Alpha().IsPlayerConnected(id)
	if err != nil {
		log.Fatalf("could not retrieve if player is connected: %v", err)
	}

	return strconv.FormatBool(connected) + "\n"
}