func getConnectedPlayers()

in Stable-Diffusion-UI-Agones/agones-sidecar/main.go [560:568]


func getConnectedPlayers(s *sdk.SDK) string {
	log.Print("Retrieving connected player list")
	list, err := s.Alpha().GetConnectedPlayers()
	if err != nil {
		log.Fatalf("could not retrieve connected players: %s", err)
	}

	return strings.Join(list, ",") + "\n"
}