func gameServerName()

in Stable-Diffusion-UI-Agones/agones-sidecar/main.go [464:477]


func gameServerName(s *sdk.SDK) string {
	var gs *coresdk.GameServer
	gs, err := s.GameServer()
	if err != nil {
		log.Fatalf("Could not retrieve GameServer: %v", err)
	}
	var j []byte
	j, err = json.Marshal(gs)
	if err != nil {
		log.Fatalf("error mashalling GameServer to JSON: %v", err)
	}
	log.Printf("GameServer: %s \n", string(j))
	return "NAME: " + gs.ObjectMeta.Name + "\n"
}