func playerConnect()

in Stable-Diffusion-UI-Agones/agones-sidecar/main.go [532:537]


func playerConnect(s *sdk.SDK, id string) {
	log.Printf("Connecting Player: %s", id)
	if _, err := s.Alpha().PlayerConnect(id); err != nil {
		log.Fatalf("could not connect player: %v", err)
	}
}