persistence/disk.go (103 lines of code) (raw):
// Copyright 2017 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package persistence
import (
"encoding/json"
"errors"
"io/ioutil"
"os"
"path"
"sync"
)
// Type diskPersistence is a Persistence implementation that stores values and queues as json text
// files in a hierarchy under a specified filesystem directory. It utilizes a memory persistence
// for normal operations: stored values are written to both memory and disk; values are loaded
// from memory except for the first time where a load from disk is attempted.
type diskPersistence struct {
directory string
memory *memoryPersistence
mutex sync.RWMutex
}
// NewDiskPersistence creates a diskPersistence that stores data under the given filesystem
// directory.
func NewDiskPersistence(directory string) (Persistence, error) {
if err := os.MkdirAll(directory, directoryMode); err != nil {
return nil, errors.New("persistence: could not create directory: " + directory + ": " + err.Error())
}
return &diskPersistence{directory: directory, memory: newMemoryPersistence()}, nil
}
func (p *diskPersistence) Value(name string) Value {
return &lockingValue{&diskValue{p: p, name: name, memValue: &lockingValue{p.memory.value(name)}}}
}
func (p *diskPersistence) Queue(name string) Queue {
return &valueQueue{&diskValue{p: p, name: name, memValue: &lockingValue{p.memory.value(name)}}}
}
type diskValue struct {
p *diskPersistence
name string
memValue *lockingValue
}
func (v *diskValue) mutex() *sync.RWMutex {
return &v.p.mutex
}
func (v *diskValue) load(obj interface{}) error {
// First try loading from memory.
err := v.memValue.Load(obj)
if err == nil {
return nil
}
if err != ErrNotFound {
return err
}
// If there exists no value, load from disk.
// If the value is restored from disk, store it to memory as well.
jsontext, err := v.loadBytes(v.name)
if err != nil {
return err
}
if len(jsontext) == 0 {
return ErrNotFound
}
err = json.Unmarshal(jsontext, obj)
if err != nil {
return err
}
v.memValue.Store(obj)
return nil
}
func (v *diskValue) store(obj interface{}) error {
err := v.memValue.Store(obj)
if err != nil {
return err
}
var jsontext []byte
if jsontext, err = json.Marshal(obj); err != nil {
return err
}
filename := v.jsonFile(v.name)
dirname := path.Dir(filename)
if err = os.MkdirAll(dirname, directoryMode); err != nil {
return err
}
if err = ioutil.WriteFile(filename, jsontext, fileMode); err != nil {
return err
}
return nil
}
func (v *diskValue) remove() error {
err := v.memValue.Remove()
if err != nil {
return err
}
filename := v.jsonFile(v.name)
if err := os.Remove(filename); err != nil {
if os.IsNotExist(err) {
return ErrNotFound
}
return err
}
return nil
}
func (v *diskValue) loadBytes(name string) ([]byte, error) {
filename := v.jsonFile(name)
if _, err := os.Stat(filename); os.IsNotExist(err) {
// object doesn't exist
return nil, ErrNotFound
}
jsontext, err := ioutil.ReadFile(filename)
if err != nil {
return nil, err
}
return jsontext, nil
}
func (v *diskValue) jsonFile(name string) string {
return path.Join(v.p.directory, name+".json")
}