persistence/disk.go (103 lines of code) (raw):

// Copyright 2017 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package persistence import ( "encoding/json" "errors" "io/ioutil" "os" "path" "sync" ) // Type diskPersistence is a Persistence implementation that stores values and queues as json text // files in a hierarchy under a specified filesystem directory. It utilizes a memory persistence // for normal operations: stored values are written to both memory and disk; values are loaded // from memory except for the first time where a load from disk is attempted. type diskPersistence struct { directory string memory *memoryPersistence mutex sync.RWMutex } // NewDiskPersistence creates a diskPersistence that stores data under the given filesystem // directory. func NewDiskPersistence(directory string) (Persistence, error) { if err := os.MkdirAll(directory, directoryMode); err != nil { return nil, errors.New("persistence: could not create directory: " + directory + ": " + err.Error()) } return &diskPersistence{directory: directory, memory: newMemoryPersistence()}, nil } func (p *diskPersistence) Value(name string) Value { return &lockingValue{&diskValue{p: p, name: name, memValue: &lockingValue{p.memory.value(name)}}} } func (p *diskPersistence) Queue(name string) Queue { return &valueQueue{&diskValue{p: p, name: name, memValue: &lockingValue{p.memory.value(name)}}} } type diskValue struct { p *diskPersistence name string memValue *lockingValue } func (v *diskValue) mutex() *sync.RWMutex { return &v.p.mutex } func (v *diskValue) load(obj interface{}) error { // First try loading from memory. err := v.memValue.Load(obj) if err == nil { return nil } if err != ErrNotFound { return err } // If there exists no value, load from disk. // If the value is restored from disk, store it to memory as well. jsontext, err := v.loadBytes(v.name) if err != nil { return err } if len(jsontext) == 0 { return ErrNotFound } err = json.Unmarshal(jsontext, obj) if err != nil { return err } v.memValue.Store(obj) return nil } func (v *diskValue) store(obj interface{}) error { err := v.memValue.Store(obj) if err != nil { return err } var jsontext []byte if jsontext, err = json.Marshal(obj); err != nil { return err } filename := v.jsonFile(v.name) dirname := path.Dir(filename) if err = os.MkdirAll(dirname, directoryMode); err != nil { return err } if err = ioutil.WriteFile(filename, jsontext, fileMode); err != nil { return err } return nil } func (v *diskValue) remove() error { err := v.memValue.Remove() if err != nil { return err } filename := v.jsonFile(v.name) if err := os.Remove(filename); err != nil { if os.IsNotExist(err) { return ErrNotFound } return err } return nil } func (v *diskValue) loadBytes(name string) ([]byte, error) { filename := v.jsonFile(name) if _, err := os.Stat(filename); os.IsNotExist(err) { // object doesn't exist return nil, ErrNotFound } jsontext, err := ioutil.ReadFile(filename) if err != nil { return nil, err } return jsontext, nil } func (v *diskValue) jsonFile(name string) string { return path.Join(v.p.directory, name+".json") }