in Debug_demo/GameWidget.cpp [71:88]
void GameWidget::keyPressEvent(QKeyEvent *event) {
QWidget::keyPressEvent(event);
switch (event->key()) {
case Qt::Key_Left:
state_->movePaddle(-20);
break;
case Qt::Key_Right:
state_->movePaddle(20);
break;
case Qt::Key_Up:
case Qt::Key_Down:
state_->movePaddle(1);
break;
default:
break;
}
}