void GameWidget::keyPressEvent()

in Debug_demo/GameWidget.cpp [71:88]


void GameWidget::keyPressEvent(QKeyEvent *event) {
    QWidget::keyPressEvent(event);

    switch (event->key()) {
        case Qt::Key_Left:
            state_->movePaddle(-20);
            break;
        case Qt::Key_Right:
            state_->movePaddle(20);
            break;
        case Qt::Key_Up:
        case Qt::Key_Down:
            state_->movePaddle(1);
            break;
        default:
            break;
    }
}