CollisionType getCollisionWithWalls()

in Debug_demo/Collisions.cpp [3:9]


CollisionType getCollisionWithWalls(const Ball& b, const QRectF& bounding) {
    auto ballBB = b.aabb();
    if (ballBB.right() > bounding.right()) return Right;
    if (ballBB.left() < bounding.left()) return Left;
    if (ballBB.top() < bounding.top()) return Top;
    return None;
}