Debug_demo/GameObject.cpp (19 lines of code) (raw):

#include "Ball.h" #include "GameObject.h" GameObject::GameObject(const QPointF& pos, const QPointF& speed) : pos_(pos), speed_(speed) {} const QPointF& GameObject::getPos() const { return pos_; } const QPointF& GameObject::getSpeed() const { return speed_; } //FIXME: check const void GameObject::calc(int msec) { pos_ += speed_ * (msec / 1000.); } void GameObject::setPos(const QPointF& pos) { pos_ = pos; } void GameObject::setSpeed(const QPointF& speed) { speed_ = speed; }