Annotations/Unity/UnityEditor.CoreModule.xml (410 lines of code) (raw):

<assembly name="UnityEditor.CoreModule"> <!-- Load assets --> <member name="M:UnityEditor.AssetDatabase.LoadAllAssetsAtPath(System.String)"> <parameter name="assetPath"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.LoadMainAssetAtPath(System.String)"> <parameter name="assetPath"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.IsMainAssetAtPathLoaded(System.String)"> <parameter name="assetPath"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.LoadAllAssetRepresentationsAtPath(System.String)"> <parameter name="assetPath"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.LoadObjectAsync(System.String,System.Int64)"> <parameter name="assetPath"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.LoadAssetAtPath(System.String,System.Type)"> <parameter name="assetPath"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.LoadAssetAtPath``1(System.String)"> <parameter name="assetPath"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.AddObjectToAsset(UnityEngine.Object,System.String)"> <parameter name="path"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.AssetPathToGUID(System.String)"> <parameter name="path"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.AssetPathToGUID(System.String,UnityEditor.AssetPathToGUIDOptions)"> <parameter name="path"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.CanOpenForEdit(System.String)"> <parameter name="assetOrMetaFilePath"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.CanOpenForEdit(System.String,UnityEditor.StatusQueryOptions)"> <parameter name="assetOrMetaFilePath"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.CanOpenForEdit(System.String,System.String@)"> <parameter name="assetOrMetaFilePath"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.CanOpenForEdit(System.String,System.String@,UnityEditor.StatusQueryOptions)"> <parameter name="assetOrMetaFilePath"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.ClearImporterOverride(System.String)"> <parameter name="path"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.CopyAsset(System.String,System.String)"> <parameter name="path"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> <parameter name="newPath"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.CreateAsset(UnityEngine.Object,System.String)"> <parameter name="path"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.CreateFolder(System.String,System.String)"> <parameter name="parentFolder"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.DeleteAsset(System.String)"> <parameter name="path"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.GenerateUniqueAssetPath(System.String)"> <parameter name="path"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.GetAssetDependencyHash(System.String)"> <parameter name="path"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.GetAssetPathFromTextMetaFilePath(System.String)"> <parameter name="path"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.GetAvailableImporters(System.String)"> <parameter name="path"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.GetAvailableImporterTypes(System.String)"> <parameter name="path"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.GetBuiltinExtraResource(System.Type,System.String)"> <parameter name="path"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.GetBuiltinExtraResource``1(System.String)"> <parameter name="path"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.GetCachedIcon(System.String)"> <parameter name="path"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.GetDefaultImporter(System.String)"> <parameter name="path"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.GetDependencies(System.String)"> <parameter name="pathName"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.GetDependencies(System.String,System.Boolean)"> <parameter name="pathName"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.GetImplicitAssetBundleName(System.String)"> <parameter name="assetPath"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.GetImplicitAssetBundleVariantName(System.String)"> <parameter name="assetPath"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.GetDependencies(System.String)"> <parameter name="pathName"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.GetDependencies(System.String,System.Boolean)"> <parameter name="pathName"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.GetImporterOverride(System.String)"> <parameter name="path"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.GetImporterOverride(System.String)"> <parameter name="assetPath"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(System.String)"> <parameter name="assetPath"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.GetSubFolders(System.String)"> <parameter name="path"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.GetTextMetaDataPathFromAssetPath(System.String)"> <parameter name="path"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.GetTextMetaFilePathFromAssetPath(System.String)"> <parameter name="path"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.GetTypeFromPathAndFileID(System.String,System.Int64)"> <parameter name="assetPath"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.GUIDFromAssetPath(System.String)"> <parameter name="path"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.AssetPathToGUID(System.String)"> <parameter name="path"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.ImportAsset(System.String)"> <parameter name="path"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.ImportAsset(System.String,UnityEditor.ImportAssetOptions)"> <parameter name="path"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.IsOpenForEdit(System.String)"> <parameter name="assetOrMetaFilePath"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.IsOpenForEdit(System.String,UnityEditor.StatusQueryOptions)"> <parameter name="assetOrMetaFilePath"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.IsOpenForEdit(System.String,System.String@)"> <parameter name="assetOrMetaFilePath"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.IsOpenForEdit(System.String,System.String@,UnityEditor.StatusQueryOptions)"> <parameter name="assetOrMetaFilePath"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.IsValidFolder(System.String)"> <parameter name="path"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.MakeEditable(System.String)"> <parameter name="path"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.MoveAsset(System.String,System.String)"> <parameter name="oldPath"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> <parameter name="newPath"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.MoveAssetToTrash(System.String)"> <parameter name="path"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.RenameAsset(System.String,System.String)"> <parameter name="pathName"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.SetImporterOverride``1(System.String)"> <parameter name="path"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.SetMainObject(UnityEngine.Object,System.String)"> <parameter name="assetPath"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.ValidateMoveAsset(System.String,System.String)"> <parameter name="oldPath"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> <parameter name="newPath"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <member name="M:UnityEditor.AssetDatabase.WriteImportSettingsIfDirty(System.String)"> <parameter name="path"> <attribute ctor="M:JetBrains.Annotations.AssetPathAttribute.#ctor"/> </parameter> </member> <!-- Nullness --> <member name="P:UnityEditor.Editor.serializedObject"> <attribute ctor="M:JetBrains.Annotations.NotNullAttribute.#ctor"/> </member> <!-- Attribute usage. Grouped by namespace --> <!-- N:UnityEditor --> <member name="T:UnityEditor.CallbackOrderAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor"/> </member> <member name="T:UnityEditor.CanEditMultipleObjects"> <attribute ctor="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)"> <argument>UnityEditor.Editor</argument> </attribute> </member> <member name="T:UnityEditor.CustomEditor"> <attribute ctor="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)"> <argument>UnityEditor.Editor</argument> </attribute> </member> <member name="T:UnityEditor.CustomEditorForRenderPipelineAttribute"> <attribute ctor="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)"> <argument>UnityEditor.Editor</argument> </attribute> </member> <member name="T:UnityEditor.CustomPreviewAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor"/> <attribute ctor="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)"> <argument>UnityEditor.ObjectPreview</argument> </attribute> </member> <member name="T:UnityEditor.CustomPropertyDrawer"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor"/> <attribute ctor="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)"> <argument>UnityEditor.GUIDrawer</argument> </attribute> </member> <member name="T:UnityEditor.DrawGizmo"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor"/> </member> <member name="T:UnityEditor.InitializeOnEnterPlayModeAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor"/> </member> <member name="T:UnityEditor.InitializeOnLoadAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor"/> </member> <member name="T:UnityEditor.InitializeOnLoadMethodAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor"/> </member> <member name="T:UnityEditor.LightingExplorerExtensionAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor"/> <attribute ctor="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)"> <argument>UnityEditor.ILightingExplorerExtension</argument> </attribute> </member> <member name="T:UnityEditor.MenuItem"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor"/> </member> <member name="T:UnityEditor.PreferenceItem"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor"/> </member> <member name="T:UnityEditor.Toolbars.MainToolbarElementAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" /> </member> <!-- N:UnityEditor.Callbacks --> <member name="T:UnityEditor.Callbacks.DidReloadScripts"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor"/> </member> <member name="T:UnityEditor.Callbacks.OnOpenAssetAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor"/> </member> <member name="T:UnityEditor.Callbacks.PostProcessBuildAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor"/> </member> <member name="T:UnityEditor.Callbacks.PostProcessSceneAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor"/> </member> <!-- N:UnityEditor.EditorTools --> <member name="T:UnityEditor.EditorTools.EditorToolAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor"/> <attribute ctor="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)"> <argument>UnityEditor.EditorTools.EditorTool</argument> </attribute> </member> <!-- N:UnityEditor.Experimental --> <member name="T:UnityEditor.Experimental.AssetImporters.CollectImportedDependenciesAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor"/> </member> <member name="T:UnityEditor.Experimental.AssetImporters.ScriptedImporterAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor"/> <attribute ctor="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)"> <argument>UnityEditor.Experimental.AssetImporters.ScriptedImporter</argument> </attribute> </member> <!-- N:UnityEditor.Overlays --> <member name="T:UnityEditor.Overlays.OverlayAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor"/> <attribute ctor="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)"> <argument>UnityEditor.Overlays.Overlay</argument> </attribute> </member> <!-- N:UnityEditor.Rendering --> <member name="T:UnityEditor.Rendering.ScriptableRenderPipelineExtensionAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor"/> </member> <!-- N:UnityEditor.ShortcutManagement --> <member name="T:UnityEditor.ShortcutManagement.ShortcutAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor"/> </member> <member name="T:UnityEditor.ShortcutManagement.ClutchShortcutAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor"/> </member> <!-- N:UnityEditor.Toolbars --> <member name="T:UnityEditor.Toolbars.EditorToolbarElementAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor"/> <attribute ctor="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)"> <argument>UnityEngine.UIElements.VisualElement</argument> </attribute> </member> </assembly>