Annotations/Unity/UnityEditor.xml (107 lines of code) (raw):

<assembly name="UnityEditor"> <!-- Nullness --> <member name="P:UnityEditor.Editor.serializedObject"> <attribute ctor="M:JetBrains.Annotations.NotNullAttribute.#ctor" /> </member> <!-- Attribute usage. Grouped by namespace --> <!-- N:UnityEditor --> <member name="T:UnityEditor.CallbackOrderAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" /> </member> <member name="T:UnityEditor.CanEditMultipleObjects"> <attribute ctor="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)"> <argument>UnityEditor.Editor</argument> </attribute> </member> <member name="T:UnityEditor.CustomEditor"> <attribute ctor="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)"> <argument>UnityEditor.Editor</argument> </attribute> </member> <member name="T:UnityEditor.CustomEditorForRenderPipelineAttribute"> <attribute ctor="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)"> <argument>UnityEditor.Editor</argument> </attribute> </member> <member name="T:UnityEditor.CustomPreviewAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" /> <attribute ctor="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)"> <argument>UnityEditor.ObjectPreview</argument> </attribute> </member> <member name="T:UnityEditor.CustomPropertyDrawer"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" /> <attribute ctor="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)"> <argument>UnityEditor.GUIDrawer</argument> </attribute> </member> <member name="T:UnityEditor.DrawGizmo"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" /> </member> <member name="T:UnityEditor.InitializeOnEnterPlayModeAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" /> </member> <member name="T:UnityEditor.InitializeOnLoadAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" /> </member> <member name="T:UnityEditor.InitializeOnLoadMethodAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" /> </member> <member name="T:UnityEditor.LightingExplorerExtensionAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" /> <attribute ctor="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)"> <argument>UnityEditor.ILightingExplorerExtension</argument> </attribute> </member> <member name="T:UnityEditor.MenuItem"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" /> </member> <member name="T:UnityEditor.PreferenceItem"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" /> </member> <!-- N:UnityEditor.Callbacks --> <member name="T:UnityEditor.Callbacks.DidReloadScripts"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" /> </member> <member name="T:UnityEditor.Callbacks.OnOpenAssetAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" /> </member> <member name="T:UnityEditor.Callbacks.PostProcessBuildAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" /> </member> <member name="T:UnityEditor.Callbacks.PostProcessSceneAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" /> </member> <!-- N:UnityEditor.EditorTools --> <member name="T:UnityEditor.EditorTools.EditorToolAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" /> <attribute ctor="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)"> <argument>UnityEditor.EditorTools.EditorTool</argument> </attribute> </member> <!-- N:UnityEditor.Experimental --> <member name="T:UnityEditor.Experimental.AssetImporters.CollectImportedDependenciesAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" /> </member> <member name="T:UnityEditor.Experimental.AssetImporters.ScriptedImporterAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" /> <attribute ctor="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)"> <argument>UnityEditor.Experimental.AssetImporters.ScriptedImporter</argument> </attribute> </member> <!-- N:UnityEditor.Overlays --> <member name="T:UnityEditor.Overlays.OverlayAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" /> <attribute ctor="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)"> <argument>UnityEditor.Overlays.Overlay</argument> </attribute> </member> <!-- N:UnityEditor.Rendering --> <member name="T:UnityEditor.Rendering.ScriptableRenderPipelineExtensionAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" /> </member> <!-- N:UnityEditor.ShortcutManagement --> <member name="T:UnityEditor.ShortcutManagement.ShortcutAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" /> </member> <member name="T:UnityEditor.ShortcutManagement.ClutchShortcutAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" /> </member> <!-- N:UnityEditor.Toolbars --> <member name="T:UnityEditor.Toolbars.EditorToolbarElementAttribute"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" /> <attribute ctor="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)"> <argument>UnityEngine.UIElements.VisualElement</argument> </attribute> </member> </assembly>