Annotations/Unity/UnityEditor.xml (107 lines of code) (raw):
<assembly name="UnityEditor">
<!-- Nullness -->
<member name="P:UnityEditor.Editor.serializedObject">
<attribute ctor="M:JetBrains.Annotations.NotNullAttribute.#ctor" />
</member>
<!-- Attribute usage. Grouped by namespace -->
<!-- N:UnityEditor -->
<member name="T:UnityEditor.CallbackOrderAttribute">
<attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" />
</member>
<member name="T:UnityEditor.CanEditMultipleObjects">
<attribute ctor="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)">
<argument>UnityEditor.Editor</argument>
</attribute>
</member>
<member name="T:UnityEditor.CustomEditor">
<attribute ctor="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)">
<argument>UnityEditor.Editor</argument>
</attribute>
</member>
<member name="T:UnityEditor.CustomEditorForRenderPipelineAttribute">
<attribute ctor="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)">
<argument>UnityEditor.Editor</argument>
</attribute>
</member>
<member name="T:UnityEditor.CustomPreviewAttribute">
<attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" />
<attribute ctor="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)">
<argument>UnityEditor.ObjectPreview</argument>
</attribute>
</member>
<member name="T:UnityEditor.CustomPropertyDrawer">
<attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" />
<attribute ctor="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)">
<argument>UnityEditor.GUIDrawer</argument>
</attribute>
</member>
<member name="T:UnityEditor.DrawGizmo">
<attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" />
</member>
<member name="T:UnityEditor.InitializeOnEnterPlayModeAttribute">
<attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" />
</member>
<member name="T:UnityEditor.InitializeOnLoadAttribute">
<attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" />
</member>
<member name="T:UnityEditor.InitializeOnLoadMethodAttribute">
<attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" />
</member>
<member name="T:UnityEditor.LightingExplorerExtensionAttribute">
<attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" />
<attribute ctor="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)">
<argument>UnityEditor.ILightingExplorerExtension</argument>
</attribute>
</member>
<member name="T:UnityEditor.MenuItem">
<attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" />
</member>
<member name="T:UnityEditor.PreferenceItem">
<attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" />
</member>
<!-- N:UnityEditor.Callbacks -->
<member name="T:UnityEditor.Callbacks.DidReloadScripts">
<attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" />
</member>
<member name="T:UnityEditor.Callbacks.OnOpenAssetAttribute">
<attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" />
</member>
<member name="T:UnityEditor.Callbacks.PostProcessBuildAttribute">
<attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" />
</member>
<member name="T:UnityEditor.Callbacks.PostProcessSceneAttribute">
<attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" />
</member>
<!-- N:UnityEditor.EditorTools -->
<member name="T:UnityEditor.EditorTools.EditorToolAttribute">
<attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" />
<attribute ctor="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)">
<argument>UnityEditor.EditorTools.EditorTool</argument>
</attribute>
</member>
<!-- N:UnityEditor.Experimental -->
<member name="T:UnityEditor.Experimental.AssetImporters.CollectImportedDependenciesAttribute">
<attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" />
</member>
<member name="T:UnityEditor.Experimental.AssetImporters.ScriptedImporterAttribute">
<attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" />
<attribute ctor="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)">
<argument>UnityEditor.Experimental.AssetImporters.ScriptedImporter</argument>
</attribute>
</member>
<!-- N:UnityEditor.Overlays -->
<member name="T:UnityEditor.Overlays.OverlayAttribute">
<attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" />
<attribute ctor="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)">
<argument>UnityEditor.Overlays.Overlay</argument>
</attribute>
</member>
<!-- N:UnityEditor.Rendering -->
<member name="T:UnityEditor.Rendering.ScriptableRenderPipelineExtensionAttribute">
<attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" />
</member>
<!-- N:UnityEditor.ShortcutManagement -->
<member name="T:UnityEditor.ShortcutManagement.ShortcutAttribute">
<attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" />
</member>
<member name="T:UnityEditor.ShortcutManagement.ClutchShortcutAttribute">
<attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" />
</member>
<!-- N:UnityEditor.Toolbars -->
<member name="T:UnityEditor.Toolbars.EditorToolbarElementAttribute">
<attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor" />
<attribute ctor="M:JetBrains.Annotations.BaseTypeRequiredAttribute.#ctor(System.Type)">
<argument>UnityEngine.UIElements.VisualElement</argument>
</attribute>
</member>
</assembly>