Annotations/Unity/UnityEngine.xml (593 lines of code) (raw):

<assembly name="UnityEngine"> <!-- Nullness --> <member name="P:UnityEngine.Component.transform"> <attribute ctor="M:JetBrains.Annotations.NotNullAttribute.#ctor" /> </member> <member name="P:UnityEngine.Component.gameObject"> <attribute ctor="M:JetBrains.Annotations.NotNullAttribute.#ctor" /> </member> <member name="P:UnityEngine.GameObject.transform"> <attribute ctor="M:JetBrains.Annotations.NotNullAttribute.#ctor" /> </member> <member name="P:UnityEngine.Object.name"> <attribute ctor="M:JetBrains.Annotations.NotNullAttribute.#ctor" /> </member> <!-- UnityEngine.Object --> <!-- Tell R#'s analysis engine to ignore our custom equality members. See RSRP-468462 --> <member name="M:UnityEngine.Object.op_Equality(UnityEngine.Object,UnityEngine.Object)"> <attribute ctor="M:JetBrains.Annotations.ContractAnnotationAttribute.#ctor(System.String)"> <argument>x: null, y: null =&gt; true</argument> </attribute> </member> <member name="M:UnityEngine.Object.op_Inequality(UnityEngine.Object,UnityEngine.Object)"> <attribute ctor="M:JetBrains.Annotations.ContractAnnotationAttribute.#ctor(System.String)"> <argument>x: null, y: null =&gt; false</argument> </attribute> </member> <member name="M:UnityEngine.Object.op_Implicit(UnityEngine.Object)~System.Boolean"> <attribute ctor="M:JetBrains.Annotations.ContractAnnotationAttribute.#ctor(System.String)"> <argument>null =&gt; false;</argument> </attribute> </member> <!-- UnityEngine.Camera --> <member name="P:UnityEngine.Camera.main"> <!-- https://docs.unity3d.com/ScriptReference/Camera-main.html - "Returns null if there is no camera tagged 'MainCamera' in the scene" --> <attribute ctor="M:JetBrains.Annotations.CanBeNullAttribute.#ctor" /> </member> <!-- UnityEngine.CollisionFlags --> <member name="T:UnityEngine.CollisionFlags"> <!-- Missing [Flags] attribute causes warnings on bitwise operations. See RIDER-28661 --> <attribute ctor="M:System.FlagsAttribute.#ctor" /> </member> <!-- UnityEngine.GameObject --> <member name="M:UnityEngine.GameObject.AddComponent``1"> <typeparameter name="T"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor(JetBrains.Annotations.ImplicitUseKindFlags)"> <!-- ImplicitUseKindFlags.InstantiatedNoFixedConstructorSignature = 8 --> <argument>8</argument> </attribute> </typeparameter> </member> <!-- UnityEngine.ScriptableObject --> <member name="M:UnityEngine.ScriptableObject.CreateInstance``1"> <typeparameter name="T"> <attribute ctor="M:JetBrains.Annotations.MeansImplicitUseAttribute.#ctor(JetBrains.Annotations.ImplicitUseKindFlags)"> <!-- ImplicitUseKindFlags.InstantiatedNoFixedConstructorSignature = 8 --> <argument>8</argument> </attribute> </typeparameter> </member> <!-- Assertion methods --> <!-- UnityEngine.Assertions.Assert --> <member name="M:UnityEngine.Assertions.Assert.IsTrue(System.Boolean)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> <attribute ctor="M:JetBrains.Annotations.ContractAnnotationAttribute.#ctor(System.String)"> <argument>condition:false=&gt;halt</argument> </attribute> </member> <member name="M:UnityEngine.Assertions.Assert.IsTrue(System.Boolean,System.String)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> <attribute ctor="M:JetBrains.Annotations.ContractAnnotationAttribute.#ctor(System.String)"> <argument>condition:false=&gt;halt</argument> </attribute> </member> <member name="M:UnityEngine.Assertions.Assert.IsFalse(System.Boolean)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> <attribute ctor="M:JetBrains.Annotations.ContractAnnotationAttribute.#ctor(System.String)"> <argument>condition:true=&gt;halt</argument> </attribute> </member> <member name="M:UnityEngine.Assertions.Assert.IsFalse(System.Boolean,System.String)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> <attribute ctor="M:JetBrains.Annotations.ContractAnnotationAttribute.#ctor(System.String)"> <argument>condition:true=&gt;halt</argument> </attribute> </member> <member name="M:UnityEngine.Assertions.Assert.AreApproximatelyEqual(System.Single,System.Single)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> </member> <member name="M:UnityEngine.Assertions.Assert.AreApproximatelyEqual(System.Single,System.Single,System.String)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> </member> <member name="M:UnityEngine.Assertions.Assert.AreApproximatelyEqual(System.Single,System.Single,System.Single)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> </member> <member name="M:UnityEngine.Assertions.Assert.AreApproximatelyEqual(System.Single,System.Single,System.Single,System.String)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> </member> <member name="M:UnityEngine.Assertions.Assert.AreNotApproximatelyEqual(System.Single,System.Single)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> </member> <member name="M:UnityEngine.Assertions.Assert.AreNotApproximatelyEqual(System.Single,System.Single,System.String)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> </member> <member name="M:UnityEngine.Assertions.Assert.AreNotApproximatelyEqual(System.Single,System.Single,System.Single)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> </member> <member name="M:UnityEngine.Assertions.Assert.AreNotApproximatelyEqual(System.Single,System.Single,System.Single,System.String)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> </member> <member name="M:UnityEngine.Assertions.Assert.AreEqual``1(``0,``0)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor" /> </member> <member name="M:UnityEngine.Assertions.Assert.AreEqual``1(``0,``0,System.String)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor" /> </member> <member name="M:UnityEngine.Assertions.Assert.AreEqual``1(``0,``0,System.Collections.Generic.IEqualityComparer{``0})"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor" /> <parameter name="comparer"> <attribute ctor="M:JetBrains.Annotations.NotNullAttribute.#ctor" /> </parameter> </member> <member name="M:UnityEngine.Assertions.Assert.AreEqual(UnityEngine.Object,UnityEngine.Object,System.String)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor" /> </member> <member name="M:UnityEngine.Assertions.Assert.AreNotEqual``1(``0,``0)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor" /> </member> <member name="M:UnityEngine.Assertions.Assert.AreNotEqual``1(``0,``0,System.String)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor" /> </member> <member name="M:UnityEngine.Assertions.Assert.AreNotEqual``1(``0,``0,System.Collections.Generic.IEqualityComparer{``0})"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor" /> <parameter name="comparer"> <attribute ctor="M:JetBrains.Annotations.NotNullAttribute.#ctor" /> </parameter> </member> <member name="M:UnityEngine.Assertions.Assert.AreNotEqual(UnityEngine.Object,UnityEngine.Object,System.String)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor" /> </member> <member name="M:UnityEngine.Assertions.Assert.IsNull``1(``0)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor" /> <attribute ctor="M:JetBrains.Annotations.ContractAnnotationAttribute.#ctor(System.String)"> <argument>value:notnull =&gt; halt</argument> </attribute> </member> <member name="M:UnityEngine.Assertions.Assert.IsNull``1(``0,System.String)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor" /> <attribute ctor="M:JetBrains.Annotations.ContractAnnotationAttribute.#ctor(System.String)"> <argument>value:notnull =&gt; halt</argument> </attribute> </member> <member name="M:UnityEngine.Assertions.Assert.IsNull(UnityEngine.Object,System.String)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor" /> <attribute ctor="M:JetBrains.Annotations.ContractAnnotationAttribute.#ctor(System.String)"> <argument>value:notnull =&gt; halt</argument> </attribute> </member> <member name="M:UnityEngine.Assertions.Assert.IsNotNull``1(``0)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor" /> <attribute ctor="M:JetBrains.Annotations.ContractAnnotationAttribute.#ctor(System.String)"> <argument>value:null =&gt; halt</argument> </attribute> </member> <member name="M:UnityEngine.Assertions.Assert.IsNotNull``1(``0,System.String)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor" /> <attribute ctor="M:JetBrains.Annotations.ContractAnnotationAttribute.#ctor(System.String)"> <argument>value:null =&gt; halt</argument> </attribute> </member> <member name="M:UnityEngine.Assertions.Assert.IsNotNull(UnityEngine.Object,System.String)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor" /> <attribute ctor="M:JetBrains.Annotations.ContractAnnotationAttribute.#ctor(System.String)"> <argument>value:null =&gt; halt</argument> </attribute> </member> <!-- UnityEngine.Assertions.Must --> <member name="M:UnityEngine.Assertions.Must.MustExtensions.MustBeTrue(System.Boolean)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> <attribute ctor="M:JetBrains.Annotations.ContractAnnotationAttribute.#ctor(System.String)"> <argument>value:false=&gt;halt</argument> </attribute> </member> <member name="M:UnityEngine.Assertions.Must.MustExtensions.MustBeTrue(System.Boolean,System.String)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> <attribute ctor="M:JetBrains.Annotations.ContractAnnotationAttribute.#ctor(System.String)"> <argument>value:false=&gt;halt</argument> </attribute> </member> <member name="M:UnityEngine.Assertions.Must.MustExtensions.MustBeFalse(System.Boolean)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> <attribute ctor="M:JetBrains.Annotations.ContractAnnotationAttribute.#ctor(System.String)"> <argument>value:true=&gt;halt</argument> </attribute> </member> <member name="M:UnityEngine.Assertions.Must.MustExtensions.MustBeFalse(System.Boolean,System.String)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> <attribute ctor="M:JetBrains.Annotations.ContractAnnotationAttribute.#ctor(System.String)"> <argument>value:true=&gt;halt</argument> </attribute> </member> <member name="M:UnityEngine.Assertions.Must.MustExtensions.MustBeApproximatelyEqual(System.Single,System.Single)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> </member> <member name="M:UnityEngine.Assertions.Must.MustExtensions.MustBeApproximatelyEqual(System.Single,System.Single,System.String)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> </member> <member name="M:UnityEngine.Assertions.Must.MustExtensions.MustBeApproximatelyEqual(System.Single,System.Single,System.Single)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> </member> <member name="M:UnityEngine.Assertions.Must.MustExtensions.MustBeApproximatelyEqual(System.Single,System.Single,System.Single,System.String)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> </member> <member name="M:UnityEngine.Assertions.Must.MustExtensions.MustNotBeApproximatelyEqual(System.Single,System.Single)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> </member> <member name="M:UnityEngine.Assertions.Must.MustExtensions.MustNotBeApproximatelyEqual(System.Single,System.Single,System.String)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> </member> <member name="M:UnityEngine.Assertions.Must.MustExtensions.MustNotBeApproximatelyEqual(System.Single,System.Single,System.Single)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> </member> <member name="M:UnityEngine.Assertions.Must.MustExtensions.MustNotBeApproximatelyEqual(System.Single,System.Single,System.Single,System.String)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> </member> <member name="M:UnityEngine.Assertions.Must.MustExtensions.MustBeEqual``1(``0,``0)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> </member> <member name="M:UnityEngine.Assertions.Must.MustExtensions.MustBeEqual``1(``0,``0,System.String)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> </member> <member name="M:UnityEngine.Assertions.Must.MustExtensions.MustNotBeEqual``1(``0,``0)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> </member> <member name="M:UnityEngine.Assertions.Must.MustExtensions.MustNotBeEqual``1(``0,``0,System.String)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> </member> <member name="M:UnityEngine.Assertions.Must.MustExtensions.MustBeNull``1(``0)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor" /> <attribute ctor="M:JetBrains.Annotations.ContractAnnotationAttribute.#ctor(System.String)"> <argument>expected:notnull =&gt; halt</argument> </attribute> </member> <member name="M:UnityEngine.Assertions.Must.MustExtensions.MustBeNull``1(``0,System.String)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor" /> <attribute ctor="M:JetBrains.Annotations.ContractAnnotationAttribute.#ctor(System.String)"> <argument>expected:notnull =&gt; halt</argument> </attribute> </member> <member name="M:UnityEngine.Assertions.Must.MustExtensions.MustNotBeNull``1(``0)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor" /> <attribute ctor="M:JetBrains.Annotations.ContractAnnotationAttribute.#ctor(System.String)"> <argument>expected:null =&gt; halt</argument> </attribute> </member> <member name="M:UnityEngine.Assertions.Must.MustExtensions.MustNotBeNull``1(``0,System.String)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor" /> <attribute ctor="M:JetBrains.Annotations.ContractAnnotationAttribute.#ctor(System.String)"> <argument>expected:null =&gt; halt</argument> </attribute> </member> <!-- UnityEngine.Debug --> <member name="M:UnityEngine.Debug.Assert(System.Boolean)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> <attribute ctor="M:JetBrains.Annotations.ContractAnnotationAttribute.#ctor(System.String)"> <argument>condition:false=&gt;halt</argument> </attribute> </member> <member name="M:UnityEngine.Debug.Assert(System.Boolean,UnityEngine.Object)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> <attribute ctor="M:JetBrains.Annotations.ContractAnnotationAttribute.#ctor(System.String)"> <argument>condition:false=&gt;halt</argument> </attribute> </member> <member name="M:UnityEngine.Debug.Assert(System.Boolean,System.Object)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> <attribute ctor="M:JetBrains.Annotations.ContractAnnotationAttribute.#ctor(System.String)"> <argument>condition:false=&gt;halt</argument> </attribute> </member> <member name="M:UnityEngine.Debug.Assert(System.Boolean,System.String)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> <attribute ctor="M:JetBrains.Annotations.ContractAnnotationAttribute.#ctor(System.String)"> <argument>condition:false=&gt;halt</argument> </attribute> </member> <member name="M:UnityEngine.Debug.Assert(System.Boolean,System.Object,UnityEngine.Object)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> <attribute ctor="M:JetBrains.Annotations.ContractAnnotationAttribute.#ctor(System.String)"> <argument>condition:false=&gt;halt</argument> </attribute> </member> <member name="M:UnityEngine.Debug.Assert(System.Boolean,System.String,UnityEngine.Object)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> <attribute ctor="M:JetBrains.Annotations.ContractAnnotationAttribute.#ctor(System.String)"> <argument>condition:false=&gt;halt</argument> </attribute> </member> <member name="M:UnityEngine.Debug.AssertFormat(System.Boolean,System.String,System.Object[])"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> <attribute ctor="M:JetBrains.Annotations.ContractAnnotationAttribute.#ctor(System.String)"> <argument>condition:false=&gt;halt</argument> </attribute> <attribute ctor="M:JetBrains.Annotations.StringFormatMethodAttribute.#ctor(System.String)"> <argument>format</argument> </attribute> </member> <member name="M:UnityEngine.Debug.AssertFormat(System.Boolean,UnityEngine.Object,System.String,System.Object[])"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> <attribute ctor="M:JetBrains.Annotations.ContractAnnotationAttribute.#ctor(System.String)"> <argument>condition:false=&gt;halt</argument> </attribute> <attribute ctor="M:JetBrains.Annotations.StringFormatMethodAttribute.#ctor(System.String)"> <argument>format</argument> </attribute> </member> <member name="M:UnityEngine.Debug.LogAssertionFormat(System.String,System.Object[])"> <attribute ctor="M:JetBrains.Annotations.StringFormatMethodAttribute.#ctor(System.String)"> <argument>format</argument> </attribute> </member> <member name="M:UnityEngine.Debug.LogAssertionFormat(UnityEngine.Object,System.String,System.Object[])"> <attribute ctor="M:JetBrains.Annotations.StringFormatMethodAttribute.#ctor(System.String)"> <argument>format</argument> </attribute> </member> <member name="M:UnityEngine.Debug.LogErrorFormat(System.String,System.Object[])"> <attribute ctor="M:JetBrains.Annotations.StringFormatMethodAttribute.#ctor(System.String)"> <argument>format</argument> </attribute> </member> <member name="M:UnityEngine.Debug.LogErrorFormat(UnityEngine.Object,System.String,System.Object[])"> <attribute ctor="M:JetBrains.Annotations.StringFormatMethodAttribute.#ctor(System.String)"> <argument>format</argument> </attribute> </member> <member name="M:UnityEngine.Debug.LogFormat(System.String,System.Object[])"> <attribute ctor="M:JetBrains.Annotations.StringFormatMethodAttribute.#ctor(System.String)"> <argument>format</argument> </attribute> </member> <member name="M:UnityEngine.Debug.LogFormat(UnityEngine.Object,System.String,System.Object[])"> <attribute ctor="M:JetBrains.Annotations.StringFormatMethodAttribute.#ctor(System.String)"> <argument>format</argument> </attribute> </member> <member name="M:UnityEngine.Debug.LogWarningFormat(System.String,System.Object[])"> <attribute ctor="M:JetBrains.Annotations.StringFormatMethodAttribute.#ctor(System.String)"> <argument>format</argument> </attribute> </member> <member name="M:UnityEngine.Debug.LogWarningFormat(UnityEngine.Object,System.String,System.Object[])"> <attribute ctor="M:JetBrains.Annotations.StringFormatMethodAttribute.#ctor(System.String)"> <argument>format</argument> </attribute> </member> <!-- String formatting --> <member name="M:UnityEngine.ILogger.LogFormat(UnityEngine.LogType,System.String,System.Object[])"> <attribute ctor="M:JetBrains.Annotations.StringFormatMethodAttribute.#ctor(System.String)"> <argument>format</argument> </attribute> </member> <member name="M:UnityEngine.UnityString.Format(System.String,System.Object[])"> <attribute ctor="M:JetBrains.Annotations.StringFormatMethodAttribute.#ctor(System.String)"> <argument>fmt</argument> </attribute> </member> <!-- Pure methods - must use return value --> <member name="M:UnityEngine.Mathf.Abs(System.Single)"> <attribute ctor="M:JetBrains.Annotations.PureAttribute.#ctor" /> </member> <member name="M:UnityEngine.Mathf.Abs(System.Int32)"> <attribute ctor="M:JetBrains.Annotations.PureAttribute.#ctor" /> </member> <member name="M:UnityEngine.Mathf.Acos(System.Single)"> <attribute ctor="M:JetBrains.Annotations.PureAttribute.#ctor" /> </member> <member name="M:UnityEngine.Mathf.Approximately(System.Single,System.Single)"> <attribute ctor="M:JetBrains.Annotations.PureAttribute.#ctor" /> </member> <member name="M:UnityEngine.Mathf.Atan(System.Single)"> <attribute ctor="M:JetBrains.Annotations.PureAttribute.#ctor" /> </member> <member name="M:UnityEngine.Mathf.Atan2(System.Single,System.Single)"> <attribute ctor="M:JetBrains.Annotations.PureAttribute.#ctor" /> </member> <member name="M:UnityEngine.Mathf.Ceil(System.Single)"> <attribute ctor="M:JetBrains.Annotations.PureAttribute.#ctor" /> </member> <member name="M:UnityEngine.Mathf.CeilToInt(System.Single)"> <attribute ctor="M:JetBrains.Annotations.PureAttribute.#ctor" /> </member> <member name="M:UnityEngine.Mathf.Clamp(System.Single,System.Single,System.Single)"> <attribute ctor="M:JetBrains.Annotations.PureAttribute.#ctor" /> </member> <member name="M:UnityEngine.Mathf.Clamp(System.Int32,System.Int32,System.Int32)"> <attribute ctor="M:JetBrains.Annotations.PureAttribute.#ctor" /> </member> <member name="M:UnityEngine.Mathf.Clamp01(System.Single)"> <attribute ctor="M:JetBrains.Annotations.PureAttribute.#ctor" /> </member> <member name="M:UnityEngine.Mathf.ClosestPowerOfTwo(System.Int32)"> <attribute ctor="M:JetBrains.Annotations.PureAttribute.#ctor" /> </member> <member name="M:UnityEngine.Mathf.CorrelatedColorTemperatureToRGB(System.Single)"> <attribute ctor="M:JetBrains.Annotations.PureAttribute.#ctor" /> </member> <member name="M:UnityEngine.Mathf.Cos(System.Single)"> <attribute ctor="M:JetBrains.Annotations.PureAttribute.#ctor" /> </member> <member name="M:UnityEngine.Mathf.DeltaAngle(System.Single,System.Single)"> <attribute ctor="M:JetBrains.Annotations.PureAttribute.#ctor" /> </member> <member name="M:UnityEngine.Mathf.Exp(System.Single)"> <attribute ctor="M:JetBrains.Annotations.PureAttribute.#ctor" /> </member> <member name="M:UnityEngine.Mathf.FloatToHalf(System.Single)"> <attribute ctor="M:JetBrains.Annotations.PureAttribute.#ctor" /> </member> <member name="M:UnityEngine.Mathf.Floor(System.Single)"> <attribute ctor="M:JetBrains.Annotations.PureAttribute.#ctor" /> </member> <member name="M:UnityEngine.Mathf.FloorToInt(System.Single)"> <attribute ctor="M:JetBrains.Annotations.PureAttribute.#ctor" /> </member> <member 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