id: 1 unit: private void Update() file: Assets/Scripts/PlayerController.cs start line: 39 end line: 107 size: 55 LOC McCabe index: 15 number of parameters: 0 id: 2 unit: private void InstantiateRandomAsteroid() file: Assets/Scripts/AsteroidSpawner.cs start line: 44 end line: 93 size: 43 LOC McCabe index: 6 number of parameters: 0 id: 3 unit: public void DealDamage() file: Assets/Scripts/HealthController.cs start line: 24 end line: 47 size: 18 LOC McCabe index: 4 number of parameters: 1 id: 4 unit: public void Fragment() file: Assets/Scripts/AsteroidFragmenter.cs start line: 11 end line: 36 size: 18 LOC McCabe index: 4 number of parameters: 0 id: 5 unit: public void PlaySfx() file: Assets/Scripts/AudioManager.cs start line: 25 end line: 42 size: 16 LOC McCabe index: 5 number of parameters: 2 id: 6 unit: private void Update() file: Assets/Scripts/GameController.cs start line: 27 end line: 42 size: 15 LOC McCabe index: 3 number of parameters: 0 id: 7 unit: public void StopSfx() file: Assets/Scripts/AudioManager.cs start line: 44 end line: 58 size: 15 LOC McCabe index: 7 number of parameters: 1 id: 8 unit: private void OnCollisionStay() file: Assets/Scripts/AsteroidController.cs start line: 17 end line: 30 size: 13 LOC McCabe index: 3 number of parameters: 1 id: 9 unit: void Update() file: Assets/BreakableAsteroids/Scripts/ExampleFracture.cs start line: 11 end line: 24 size: 12 LOC McCabe index: 3 number of parameters: 0 id: 10 unit: private void Awake() file: Assets/Scripts/KeepAliveBetweenScenes.cs start line: 7 end line: 18 size: 12 LOC McCabe index: 2 number of parameters: 0 id: 11 unit: private void Start() file: Assets/Scripts/AsteroidSpawner.cs start line: 18 end line: 33 size: 11 LOC McCabe index: 1 number of parameters: 0 id: 12 unit: private void OnTriggerEnter() file: Assets/Scripts/LaserController.cs start line: 15 end line: 25 size: 9 LOC McCabe index: 3 number of parameters: 1 id: 13 unit: private void Start() file: Assets/Scripts/PlayerController.cs start line: 27 end line: 37 size: 9 LOC McCabe index: 1 number of parameters: 0 id: 14 unit: private IEnumerator SpawnAsteroids() file: Assets/Scripts/AsteroidSpawner.cs start line: 35 end line: 42 size: 8 LOC McCabe index: 2 number of parameters: 0 id: 15 unit: private void Start() file: Assets/Scripts/GameController.cs start line: 18 end line: 25 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 16 unit: private bool IsPlayerVisible() file: Assets/Scripts/PlayerController.cs start line: 109 end line: 115 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 17 unit: public void GameOver() file: Assets/Scripts/GameController.cs start line: 50 end line: 56 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 18 unit: public void FractureObject() file: Assets/BreakableAsteroids/Scripts/Fracture.cs start line: 10 end line: 14 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 19 unit: private void OnCollisionExit() file: Assets/Scripts/AsteroidController.cs start line: 32 end line: 37 size: 5 LOC McCabe index: 2 number of parameters: 1 id: 20 unit: private void Start() file: Assets/Scripts/HealthController.cs start line: 18 end line: 22 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 21 unit: private void OnDestroy() file: Assets/Scripts/PlayerController.cs start line: 117 end line: 121 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 22 unit: public void IncrementScore() file: Assets/Scripts/GameController.cs start line: 44 end line: 48 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 23 unit: public void ToggleSfx() file: Assets/Scripts/AudioManager.cs start line: 14 end line: 18 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 24 unit: void Start() file: Assets/StarfieldMaterials/Scripts/Move.cs start line: 7 end line: 11 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 25 unit: void Update() file: Assets/StarfieldMaterials/Scripts/Move.cs start line: 13 end line: 19 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 26 unit: private void Update() file: Assets/Scripts/LaserController.cs start line: 8 end line: 11 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 27 unit: private void Start() file: Assets/Scripts/AsteroidController.cs start line: 10 end line: 13 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 28 unit: public void ToggleMusic() file: Assets/Scripts/AudioManager.cs start line: 20 end line: 23 size: 4 LOC McCabe index: 1 number of parameters: 0