private void OnTriggerEnter()

in Assets/Scripts/LaserController.cs [15:25]


    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.CompareTag("Player")) return;

        if (other.gameObject.TryGetComponent<HealthController>(out var healthController))
        {
            healthController.DealDamage(damage);
        }

        Destroy(gameObject);
    }