in Assets/Scripts/PlayerController.cs [27:37]
private void Start()
{
mainCamera = Camera.main;
colliders = GetComponents<Collider>();
rigidBody = GetComponent<Rigidbody>();
audioManager = GameObject.FindGameObjectWithTag("AudioManager")?.GetComponent<AudioManager>();
thrusterParticles = thruster.GetComponent<ParticleSystem>();
thrusterParticles.Stop();
}