public void PlaySfx()

in Assets/Scripts/AudioManager.cs [25:42]


    public void PlaySfx(AudioClip audioClip, bool loop = false)
    {
        if (!loop)
        {
            if (!sfxAudioSource.enabled) return;

            sfxAudioSource.PlayOneShot(audioClip);
        }
        else
        {
            if (!loopAudioSource.enabled) return;
            if (loopAudioSource.isPlaying) return;

            loopAudioSource.clip = audioClip;
            loopAudioSource.loop = true;
            loopAudioSource.Play();
        }
    }