private void Update()

in Assets/Scripts/GameController.cs [27:42]


    private void Update()
    {
        if (!gameOverLabel.activeInHierarchy)
        {
            healthSlider.value = playerHealthController.currentHealth;
        }
        else
        {
            currentTime -= Time.deltaTime;

            if (currentTime <= 0)
            {
                SceneManager.LoadScene("MainMenu");
            }
        }
    }