in Assets/Scripts/AudioManager.cs [44:58]
public void StopSfx(AudioClip audioClip)
{
if (sfxAudioSource.enabled &&
sfxAudioSource.isPlaying &&
sfxAudioSource.clip == audioClip)
{
sfxAudioSource.Stop();
}
else if (loopAudioSource.enabled &&
loopAudioSource.isPlaying &&
loopAudioSource.clip == audioClip)
{
loopAudioSource.Stop();
}
}