void Update()

in Assets/BreakableAsteroids/Scripts/ExampleFracture.cs [11:24]


    void Update()
    {
        //Code loops through asteroids and fractures them on space
        if (Input.GetKeyDown(KeyCode.Space))
        {
            asteroids[counter].GetComponent<Fracture>().FractureObject();
            counter++;
        }
        if (Input.GetKey(KeyCode.I))
        {
            chonker.gameObject.SetActive(true);
        }

    }