private void Start()

in Assets/Scripts/PlayerController.cs [27:37]


    private void Start()
    {
        mainCamera = Camera.main;
        colliders = GetComponents<Collider>();
        rigidBody = GetComponent<Rigidbody>();

        audioManager = GameObject.FindGameObjectWithTag("AudioManager")?.GetComponent<AudioManager>();

        thrusterParticles = thruster.GetComponent<ParticleSystem>();
        thrusterParticles.Stop();
    }