private bool IsPlayerVisible()

in Assets/Scripts/PlayerController.cs [109:115]


    private bool IsPlayerVisible()
    {
        var collider = colliders.First(it => it.isTrigger);

        var planes = GeometryUtility.CalculateFrustumPlanes(mainCamera);
        return GeometryUtility.TestPlanesAABB(planes, collider.bounds);
    }