public void StopSfx()

in Assets/Scripts/AudioManager.cs [44:58]


    public void StopSfx(AudioClip audioClip)
    {
        if (sfxAudioSource.enabled &&
            sfxAudioSource.isPlaying &&
            sfxAudioSource.clip == audioClip)
        {
            sfxAudioSource.Stop();
        }
        else if (loopAudioSource.enabled &&
                 loopAudioSource.isPlaying &&
                 loopAudioSource.clip == audioClip)
        {
            loopAudioSource.Stop();
        }
    }