Assets/BreakableAsteroids/Scripts/ExampleFracture.cs (21 lines of code) (raw):

using System.Collections; using System.Collections.Generic; using UnityEngine; public class ExampleFracture : MonoBehaviour { public GameObject[] asteroids; public GameObject chonker; private int counter = 0; void Update() { //Code loops through asteroids and fractures them on space if (Input.GetKeyDown(KeyCode.Space)) { asteroids[counter].GetComponent<Fracture>().FractureObject(); counter++; } if (Input.GetKey(KeyCode.I)) { chonker.gameObject.SetActive(true); } } }