Assets/BreakableAsteroids/Scripts/Fracture.cs (13 lines of code) (raw):
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Fracture : MonoBehaviour
{
[Tooltip("\"Fractured\" is the object that this will break into")]
public GameObject fractured;
public void FractureObject()
{
Instantiate(fractured, transform.position, transform.rotation); //Spawn in the broken version
Destroy(gameObject); //Destroy the object to stop it getting in the way
}
}