Assets/Scripts/LaserController.cs (20 lines of code) (raw):

using UnityEngine; public class LaserController : MonoBehaviour { [SerializeField] private int damage = 25; [SerializeField] private float speed; private void Update() { transform.Translate(Vector3.forward * (speed * Time.deltaTime)); } private void OnBecameInvisible() => Destroy(gameObject); private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) return; if (other.gameObject.TryGetComponent<HealthController>(out var healthController)) { healthController.DealDamage(damage); } Destroy(gameObject); } }