src/com/jetbrains/SharedTextures.java (9 lines of code) (raw):

/* * Copyright 2000-2025 JetBrains s.r.o. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.jetbrains; import java.awt.*; /** * The service provides functionality for working with shared textures in JetBrainsRuntime. */ @Service @Provided public interface SharedTextures { /** * Metal textures are supported. */ public final static int METAL_TEXTURE_TYPE = 1; /** * Returns the texture type supported by the current rendering pipeling. * * @return the type of shared texture supported. */ int getTextureType(); /** * Wraps the specified texture into an image that is compatible with the given graphics configuration. * * <p><b>Notes:</b></p> * <ul> * <li>The resulting image cannot be used as a drawing destination.</li> * <li>The resulting image is compatible with the provided {@link GraphicsConfiguration}. * It is the responsibility of client code to track graphics configuration changes and recreate the wrapping * image.</li> * <li>Wrapping a texture has some overhead (allocating stencil data on Metal). It is advisable to reuse the * image during the texture's lifetime unless the {@link GraphicsConfiguration} changes.</li> * <li>Client code is responsible for ensuring proper synchronization. All operations involving * the texture must have been completed before the resulting image is used within the JBR rendering * pipeline.</li> * <li>Texture liftime: * <ul> * <li>Metal: This texture is retained for the wrapping image lifetime and will be released * after the image has been disposed.</li> * </ul> * </li> * </ul> * * @param gc the target {@link GraphicsConfiguration}. * @param texture the texture to be wrapped. * <p>Platform-specific:</p> * <ul> * <li>macOS (with the Metal rendering pipeline): a pointer to an {@code MTLTexture} object</li> * </ul> * @return a wrapping image compatible with the specified {@code GraphicsConfiguration}. * @throws UnsupportedOperationException if the current pipeline is not supported. * @throws IllegalArgumentException if the texture cannot be wrapped. The details are logged in {@code J2D_TRACE_ERROR}. */ Image wrapTexture(GraphicsConfiguration gc, long texture); }