in Source/RiderSourceCodeAccess/Private/RiderSourceCodeAccessor.cpp [355:368]
void FRiderSourceCodeAccessor::CachePathToSolution() const
{
if(IsInGameThread())
{
if (Model == EProjectModel::Sln)
{
CachePathToSln();
}
else if (Model == EProjectModel::Uproject)
{
CachePathToUproject();
}
}
}