void FRiderSourceCodeAccessor::CachePathToSolution()

in Source/RiderSourceCodeAccess/Private/RiderSourceCodeAccessor.cpp [355:368]


void FRiderSourceCodeAccessor::CachePathToSolution() const
{
	if(IsInGameThread())
	{
		if (Model == EProjectModel::Sln)
		{
			CachePathToSln();
		}			
		else if (Model == EProjectModel::Uproject)
		{
			CachePathToUproject();
		}			
	}
}