bool FRiderSourceCodeAccessor::TryGenerateSolutionFile()

in Source/RiderSourceCodeAccess/Private/RiderSourceCodeAccessor.cpp [391:399]


bool FRiderSourceCodeAccessor::TryGenerateSolutionFile() const
{
	if(Model == EProjectModel::Sln)
		return TryGenerateSlnFile();
	// {Game}.uproject should be always available, and Rider project model will be generated on opening/changing project related files 
	if(Model == EProjectModel::Uproject)
		return true;
	return false;
}