bool FRiderPathLocator::DirectoryExistsAndNonEmpty()

in Source/RiderSourceCodeAccess/Private/RiderPathLocator/Common/RiderPathLocator.cpp [36:39]


bool FRiderPathLocator::DirectoryExistsAndNonEmpty(const FString& Path)
{
	return !Path.IsEmpty() && FPaths::DirectoryExists(Path);
}