in Source/RiderSourceCodeAccess/RiderSourceCodeAccess.Build.cs [7:32]
public RiderSourceCodeAccess(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(
new []
{
"Core",
"SourceCodeAccess",
"DesktopPlatform",
"Projects",
"Json",
"Projects",
"Slate",
"SlateCore"
}
);
if (Target.Type == TargetType.Editor)
{
#if UE_5_0_OR_LATER
PrivateDependencyModuleNames.Add("EditorFramework");
#endif
PrivateDependencyModuleNames.Add("UnrealEd");
PrivateDependencyModuleNames.Add("GameProjectGeneration");
}
}