// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using SharpGen.Runtime.Diagnostics; namespace SharpGen.Runtime { /// /// Global configuration. /// public static class Configuration { /// /// Enables or disables object tracking. Default is disabled (false). /// /// /// Object Tracking is used to track C++ object lifecycle creation/dispose. When this option is enabled /// objects can be tracked using . Using Object tracking has a significant /// impact on performance and should be used only while debugging. /// public static bool EnableObjectTracking = false; /// /// Enables or disables release of on finalizer. Default is disabled (false). /// public static bool EnableReleaseOnFinalizer = false; /// /// Enables or disables writing a warning via if a was disposed in the finalizer. Default is enabled (true). /// public static bool EnableTrackingReleaseOnFinalizer = true; /// /// By default all objects in the process are tracked. /// Use this property to track objects per thread. /// public static bool UseThreadStaticObjectTracking = false; #if DEBUG /// /// Enables or disables object lifetime tracing. Default is disabled (false). Very verbose. /// public static bool EnableObjectLifetimeTracing = false; #endif } }