// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using SharpGen.Runtime.Diagnostics;
namespace SharpGen.Runtime
{
///
/// Global configuration.
///
public static class Configuration
{
///
/// Enables or disables object tracking. Default is disabled (false).
///
///
/// Object Tracking is used to track C++ object lifecycle creation/dispose. When this option is enabled
/// objects can be tracked using . Using Object tracking has a significant
/// impact on performance and should be used only while debugging.
///
public static bool EnableObjectTracking = false;
///
/// Enables or disables release of on finalizer. Default is disabled (false).
///
public static bool EnableReleaseOnFinalizer = false;
///
/// Enables or disables writing a warning via if a was disposed in the finalizer. Default is enabled (true).
///
public static bool EnableTrackingReleaseOnFinalizer = true;
///
/// By default all objects in the process are tracked.
/// Use this property to track objects per thread.
///
public static bool UseThreadStaticObjectTracking = false;
#if DEBUG
///
/// Enables or disables object lifetime tracing. Default is disabled (false). Very verbose.
///
public static bool EnableObjectLifetimeTracing = false;
#endif
}
}