SharpGen.Runtime/DisposeBase.cs (30 lines of code) (raw):
using System;
namespace SharpGen.Runtime
{
/// <summary>
/// Base class for a <see cref="IDisposable"/> class.
/// </summary>
public abstract class DisposeBase : IDisposable
{
/// <summary>
/// Occurs when this instance is starting to be disposed.
/// </summary>
public event EventHandler<EventArgs> Disposing;
/// <summary>
/// Occurs when this instance is fully disposed.
/// </summary>
public event EventHandler<EventArgs> Disposed;
/// <summary>
/// Releases unmanaged resources and performs other cleanup operations before the
/// <see cref="DisposeBase"/> is reclaimed by garbage collection.
/// </summary>
~DisposeBase()
{
// Finalizer calls Dispose(false)
CheckAndDispose(false);
}
/// <summary>
/// Gets a value indicating whether this instance is disposed.
/// </summary>
/// <value>
/// <c>true</c> if this instance is disposed; otherwise, <c>false</c>.
/// </value>
public bool IsDisposed { get; private set; }
/// <summary>
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
/// </summary>
public void Dispose()
{
CheckAndDispose(true);
}
/// <summary>
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
/// </summary>
private void CheckAndDispose(bool disposing)
{
if (!IsDisposed)
{
Disposing?.Invoke(this, DisposeEventArgs.Get(disposing));
Dispose(disposing);
GC.SuppressFinalize(this);
IsDisposed = true;
Disposed?.Invoke(this, DisposeEventArgs.Get(disposing));
}
}
/// <summary>
/// Releases unmanaged and - optionally - managed resources
/// </summary>
/// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
protected abstract void Dispose(bool disposing);
}
}