SharpGen/Transform/EnumTransform.cs (86 lines of code) (raw):
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System.Linq;
using SharpGen.Logging;
using SharpGen.Config;
using SharpGen.CppModel;
using SharpGen.Model;
namespace SharpGen.Transform
{
/// <summary>
/// Transforms a C++ enum to a C# enum definition.
/// </summary>
public class EnumTransform : TransformBase<CsEnum, CppEnum>, ITransformPreparer<CppEnum, CsEnum>, ITransformer<CsEnum>
{
private TypeRegistry TypeRegistry => Ioc.TypeRegistry;
private readonly NamespaceRegistry namespaceRegistry;
public EnumTransform(NamingRulesManager namingRules, NamespaceRegistry namespaceRegistry,
Ioc ioc) : base(namingRules, ioc)
{
this.namespaceRegistry = namespaceRegistry;
}
private static string GetTypeNameWithMapping(CppEnum cppEnum)
{
var rule = cppEnum.Rule;
return rule is {MappingType: { } mapType} ? mapType : cppEnum.UnderlyingType;
}
/// <summary>
/// Prepares the specified C++ element to a C# element.
/// </summary>
/// <param name="cppEnum">The C++ element.</param>
/// <returns>The C# element created and registered to the <see cref="TransformManager"/></returns>
public override CsEnum Prepare(CppEnum cppEnum)
{
// Determine enum type. Default is int
var typeName = GetTypeNameWithMapping(cppEnum);
var underlyingType = TypeRegistry.ImportPrimitiveType(typeName);
if (underlyingType == null)
{
Logger.Error(LoggingCodes.InvalidUnderlyingType, "Invalid type [{0}] for enum [{1}]", typeName, cppEnum);
return null;
}
// Create C# enum
CsEnum newEnum = new(cppEnum, NamingRules.Rename(cppEnum), underlyingType);
// Get the namespace for this particular include and enum
var nameSpace = namespaceRegistry.ResolveNamespace(cppEnum);
nameSpace.Add(newEnum);
// Bind C++ enum to C# enum
TypeRegistry.BindType(cppEnum.Name, newEnum, source: cppEnum.ParentInclude?.Name);
return newEnum;
}
/// <summary>
/// Maps a C++ Enum to a C# enum.
/// </summary>
/// <param name="newEnum">the C# enum.</param>
public override void Process(CsEnum newEnum)
{
var cppEnum = (CppEnum) newEnum.CppElement;
// Find Root Name of this enum
// All enum items should start with the same root name and the root name should be at least 4 chars
string rootName = cppEnum.Name;
string rootNameFound = null;
bool isRootNameFound = false;
for (int i = rootName.Length; i >= 4 && !isRootNameFound; i--)
{
rootNameFound = rootName.Substring(0, i);
isRootNameFound = true;
foreach (var cppEnumItem in cppEnum.EnumItems)
{
if (!cppEnumItem.Name.StartsWith(rootNameFound))
{
isRootNameFound = false;
break;
}
}
}
if (isRootNameFound)
rootName = rootNameFound;
// Create enum items for enum
foreach (var cppEnumItem in cppEnum.EnumItems)
{
var enumName = NamingRules.Rename(cppEnumItem, rootName);
var enumValue = cppEnumItem.Value;
var csharpEnumItem = new CsEnumItem(cppEnumItem, enumName, enumValue);
newEnum.Add(csharpEnumItem);
}
var rule = cppEnum.Rule;
// Add None if necessary
const string noneElementName = "None";
bool tryToAddNone;
if (rule.EnumHasNone is { } addNone)
tryToAddNone = addNone;
else if (newEnum.IsFlag)
tryToAddNone = newEnum.EnumItems.All(item => item.Name != noneElementName);
else
tryToAddNone = false;
if (tryToAddNone)
{
var csharpEnumItem = new CsEnumItem(null, noneElementName, "0")
{
CppElementName = noneElementName,
Description = "Synthetic NONE value"
};
newEnum.Add(csharpEnumItem);
}
}
}
}