SharpGen/Transform/EnumTransform.cs (86 lines of code) (raw):

// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System.Linq; using SharpGen.Logging; using SharpGen.Config; using SharpGen.CppModel; using SharpGen.Model; namespace SharpGen.Transform { /// <summary> /// Transforms a C++ enum to a C# enum definition. /// </summary> public class EnumTransform : TransformBase<CsEnum, CppEnum>, ITransformPreparer<CppEnum, CsEnum>, ITransformer<CsEnum> { private TypeRegistry TypeRegistry => Ioc.TypeRegistry; private readonly NamespaceRegistry namespaceRegistry; public EnumTransform(NamingRulesManager namingRules, NamespaceRegistry namespaceRegistry, Ioc ioc) : base(namingRules, ioc) { this.namespaceRegistry = namespaceRegistry; } private static string GetTypeNameWithMapping(CppEnum cppEnum) { var rule = cppEnum.Rule; return rule is {MappingType: { } mapType} ? mapType : cppEnum.UnderlyingType; } /// <summary> /// Prepares the specified C++ element to a C# element. /// </summary> /// <param name="cppEnum">The C++ element.</param> /// <returns>The C# element created and registered to the <see cref="TransformManager"/></returns> public override CsEnum Prepare(CppEnum cppEnum) { // Determine enum type. Default is int var typeName = GetTypeNameWithMapping(cppEnum); var underlyingType = TypeRegistry.ImportPrimitiveType(typeName); if (underlyingType == null) { Logger.Error(LoggingCodes.InvalidUnderlyingType, "Invalid type [{0}] for enum [{1}]", typeName, cppEnum); return null; } // Create C# enum CsEnum newEnum = new(cppEnum, NamingRules.Rename(cppEnum), underlyingType); // Get the namespace for this particular include and enum var nameSpace = namespaceRegistry.ResolveNamespace(cppEnum); nameSpace.Add(newEnum); // Bind C++ enum to C# enum TypeRegistry.BindType(cppEnum.Name, newEnum, source: cppEnum.ParentInclude?.Name); return newEnum; } /// <summary> /// Maps a C++ Enum to a C# enum. /// </summary> /// <param name="newEnum">the C# enum.</param> public override void Process(CsEnum newEnum) { var cppEnum = (CppEnum) newEnum.CppElement; // Find Root Name of this enum // All enum items should start with the same root name and the root name should be at least 4 chars string rootName = cppEnum.Name; string rootNameFound = null; bool isRootNameFound = false; for (int i = rootName.Length; i >= 4 && !isRootNameFound; i--) { rootNameFound = rootName.Substring(0, i); isRootNameFound = true; foreach (var cppEnumItem in cppEnum.EnumItems) { if (!cppEnumItem.Name.StartsWith(rootNameFound)) { isRootNameFound = false; break; } } } if (isRootNameFound) rootName = rootNameFound; // Create enum items for enum foreach (var cppEnumItem in cppEnum.EnumItems) { var enumName = NamingRules.Rename(cppEnumItem, rootName); var enumValue = cppEnumItem.Value; var csharpEnumItem = new CsEnumItem(cppEnumItem, enumName, enumValue); newEnum.Add(csharpEnumItem); } var rule = cppEnum.Rule; // Add None if necessary const string noneElementName = "None"; bool tryToAddNone; if (rule.EnumHasNone is { } addNone) tryToAddNone = addNone; else if (newEnum.IsFlag) tryToAddNone = newEnum.EnumItems.All(item => item.Name != noneElementName); else tryToAddNone = false; if (tryToAddNone) { var csharpEnumItem = new CsEnumItem(null, noneElementName, "0") { CppElementName = noneElementName, Description = "Synthetic NONE value" }; newEnum.Add(csharpEnumItem); } } } }