in src/ICSharpCode.SharpZipLib/Zip/Compression/Deflater.cs [427:522]
public int Deflate(byte[] output, int offset, int length)
{
int origLength = length;
if (state == CLOSED_STATE)
{
throw new InvalidOperationException("Deflater closed");
}
if (state < BUSY_STATE)
{
// output header
int header = (DEFLATED +
((DeflaterConstants.MAX_WBITS - 8) << 4)) << 8;
int level_flags = (level - 1) >> 1;
if (level_flags < 0 || level_flags > 3)
{
level_flags = 3;
}
header |= level_flags << 6;
if ((state & IS_SETDICT) != 0)
{
// Dictionary was set
header |= DeflaterConstants.PRESET_DICT;
}
header += 31 - (header % 31);
pending.WriteShortMSB(header);
if ((state & IS_SETDICT) != 0)
{
int chksum = engine.Adler;
engine.ResetAdler();
pending.WriteShortMSB(chksum >> 16);
pending.WriteShortMSB(chksum & 0xffff);
}
state = BUSY_STATE | (state & (IS_FLUSHING | IS_FINISHING));
}
for (; ; )
{
int count = pending.Flush(output, offset, length);
offset += count;
totalOut += count;
length -= count;
if (length == 0 || state == FINISHED_STATE)
{
break;
}
if (!engine.Deflate((state & IS_FLUSHING) != 0, (state & IS_FINISHING) != 0))
{
switch (state)
{
case BUSY_STATE:
// We need more input now
return origLength - length;
case FLUSHING_STATE:
if (level != NO_COMPRESSION)
{
/* We have to supply some lookahead. 8 bit lookahead
* is needed by the zlib inflater, and we must fill
* the next byte, so that all bits are flushed.
*/
int neededbits = 8 + ((-pending.BitCount) & 7);
while (neededbits > 0)
{
/* write a static tree block consisting solely of
* an EOF:
*/
pending.WriteBits(2, 10);
neededbits -= 10;
}
}
state = BUSY_STATE;
break;
case FINISHING_STATE:
pending.AlignToByte();
// Compressed data is complete. Write footer information if required.
if (!noZlibHeaderOrFooter)
{
int adler = engine.Adler;
pending.WriteShortMSB(adler >> 16);
pending.WriteShortMSB(adler & 0xffff);
}
state = FINISHED_STATE;
break;
}
}
}
return origLength - length;
}