in src/ICSharpCode.SharpZipLib/Tar/TarOutputStream.cs [376:460]
public override void Write(byte[] buffer, int offset, int count)
{
if (buffer == null)
{
throw new ArgumentNullException(nameof(buffer));
}
if (offset < 0)
{
throw new ArgumentOutOfRangeException(nameof(offset), "Cannot be negative");
}
if (buffer.Length - offset < count)
{
throw new ArgumentException("offset and count combination is invalid");
}
if (count < 0)
{
throw new ArgumentOutOfRangeException(nameof(count), "Cannot be negative");
}
if ((currBytes + count) > currSize)
{
string errorText = string.Format("request to write '{0}' bytes exceeds size in header of '{1}' bytes",
count, this.currSize);
throw new ArgumentOutOfRangeException(nameof(count), errorText);
}
//
// We have to deal with assembly!!!
// The programmer can be writing little 32 byte chunks for all
// we know, and we must assemble complete blocks for writing.
// TODO REVIEW Maybe this should be in TarBuffer? Could that help to
// eliminate some of the buffer copying.
//
if (assemblyBufferLength > 0)
{
if ((assemblyBufferLength + count) >= blockBuffer.Length)
{
int aLen = blockBuffer.Length - assemblyBufferLength;
Array.Copy(assemblyBuffer, 0, blockBuffer, 0, assemblyBufferLength);
Array.Copy(buffer, offset, blockBuffer, assemblyBufferLength, aLen);
this.buffer.WriteBlock(blockBuffer);
currBytes += blockBuffer.Length;
offset += aLen;
count -= aLen;
assemblyBufferLength = 0;
}
else
{
Array.Copy(buffer, offset, assemblyBuffer, assemblyBufferLength, count);
offset += count;
assemblyBufferLength += count;
count -= count;
}
}
//
// When we get here we have EITHER:
// o An empty "assembly" buffer.
// o No bytes to write (count == 0)
//
while (count > 0)
{
if (count < blockBuffer.Length)
{
Array.Copy(buffer, offset, assemblyBuffer, assemblyBufferLength, count);
assemblyBufferLength += count;
break;
}
this.buffer.WriteBlock(buffer, offset);
int bufferLength = blockBuffer.Length;
currBytes += bufferLength;
count -= bufferLength;
offset += bufferLength;
}
}