public static SKColorF FromHsv()

in binding/SkiaSharp/SKColorF.cs [108:159]


		public static SKColorF FromHsv (float h, float s, float v, float a = 1f)
		{
			// convert from percentages
			h = h / 360f;
			s = s / 100f;
			v = v / 100f;

			// RGB results from 0 to 1
			var r = v;
			var g = v;
			var b = v;

			// HSL from 0 to 1
			if (Math.Abs (s) > EPSILON) {
				h = h * 6f;
				if (Math.Abs (h - 6f) < EPSILON)
					h = 0f; // H must be < 1

				var hInt = (int)h;
				var v1 = v * (1f - s);
				var v2 = v * (1f - s * (h - hInt));
				var v3 = v * (1f - s * (1f - (h - hInt)));

				if (hInt == 0) {
					r = v;
					g = v3;
					b = v1;
				} else if (hInt == 1) {
					r = v2;
					g = v;
					b = v1;
				} else if (hInt == 2) {
					r = v1;
					g = v;
					b = v3;
				} else if (hInt == 3) {
					r = v1;
					g = v2;
					b = v;
				} else if (hInt == 4) {
					r = v3;
					g = v1;
					b = v;
				} else {
					r = v;
					g = v1;
					b = v2;
				}
			}

			return new SKColorF (r, g, b, a);
		}