using SharpVk; using PhysicalDeviceFeaturesNative = SharpVk.Interop.PhysicalDeviceFeatures; namespace SkiaSharp { internal static class Utils { public static PhysicalDeviceFeaturesNative ToNative(this PhysicalDeviceFeatures features) => new PhysicalDeviceFeaturesNative { RobustBufferAccess = features.RobustBufferAccess, FullDrawIndexUint32 = features.FullDrawIndexUint32, ImageCubeArray = features.ImageCubeArray, IndependentBlend = features.IndependentBlend, GeometryShader = features.GeometryShader, TessellationShader = features.TessellationShader, SampleRateShading = features.SampleRateShading, DualSourceBlend = features.DualSourceBlend, LogicOp = features.LogicOp, MultiDrawIndirect = features.MultiDrawIndirect, DrawIndirectFirstInstance = features.DrawIndirectFirstInstance, DepthClamp = features.DepthClamp, DepthBiasClamp = features.DepthBiasClamp, FillModeNonSolid = features.FillModeNonSolid, DepthBounds = features.DepthBounds, WideLines = features.WideLines, LargePoints = features.LargePoints, AlphaToOne = features.AlphaToOne, MultiViewport = features.MultiViewport, SamplerAnisotropy = features.SamplerAnisotropy, TextureCompressionETC2 = features.TextureCompressionETC2, TexturecompressionastcLdr = features.TexturecompressionastcLdr, TextureCompressionBC = features.TextureCompressionBC, OcclusionQueryPrecise = features.OcclusionQueryPrecise, PipelineStatisticsQuery = features.PipelineStatisticsQuery, VertexPipelineStoresAndAtomics = features.VertexPipelineStoresAndAtomics, FragmentStoresAndAtomics = features.FragmentStoresAndAtomics, ShaderTessellationAndGeometryPointSize = features.ShaderTessellationAndGeometryPointSize, ShaderImageGatherExtended = features.ShaderImageGatherExtended, ShaderStorageImageExtendedFormats = features.ShaderStorageImageExtendedFormats, ShaderStorageImageMultisample = features.ShaderStorageImageMultisample, ShaderStorageImageReadWithoutFormat = features.ShaderStorageImageReadWithoutFormat, ShaderStorageImageWriteWithoutFormat = features.ShaderStorageImageWriteWithoutFormat, ShaderUniformBufferArrayDynamicIndexing = features.ShaderUniformBufferArrayDynamicIndexing, ShaderSampledImageArrayDynamicIndexing = features.ShaderSampledImageArrayDynamicIndexing, ShaderStorageBufferArrayDynamicIndexing = features.ShaderStorageBufferArrayDynamicIndexing, ShaderStorageImageArrayDynamicIndexing = features.ShaderStorageImageArrayDynamicIndexing, ShaderClipDistance = features.ShaderClipDistance, ShaderCullDistance = features.ShaderCullDistance, ShaderFloat64 = features.ShaderFloat64, ShaderInt64 = features.ShaderInt64, ShaderInt16 = features.ShaderInt16, ShaderResourceResidency = features.ShaderResourceResidency, ShaderResourceMinLod = features.ShaderResourceMinLod, SparseBinding = features.SparseBinding, SparseResidencyBuffer = features.SparseResidencyBuffer, SparseResidencyImage2D = features.SparseResidencyImage2D, SparseResidencyImage3D = features.SparseResidencyImage3D, SparseResidency2Samples = features.SparseResidency2Samples, SparseResidency4Samples = features.SparseResidency4Samples, SparseResidency8Samples = features.SparseResidency8Samples, SparseResidency16Samples = features.SparseResidency16Samples, SparseResidencyAliased = features.SparseResidencyAliased, VariableMultisampleRate = features.VariableMultisampleRate, InheritedQueries = features.InheritedQueries, }; } }