in src/cpp/RiderLink/Source/RiderBlueprint/Private/BlueprintProvider.cpp [24:36]
void BluePrintProvider::AddAsset(FAssetData const& AssetData) {
#if ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION <= 23
UObject* cls = AssetData.GetAsset();
#else
UObject* cls = AssetData.FastGetAsset();
#endif
if (cls) {
UBlueprint* Blueprint = Cast<UBlueprint>(cls);
if (Blueprint && Blueprint->IsValidLowLevel()) {
}
}
}