private VirtualFileSystemPath ConvertToAbsolutePath()

in src/dotnet/RiderPlugin.UnrealLink/LinkResolver.cs [59:79]


        private VirtualFileSystemPath ConvertToAbsolutePath(VirtualFileSystemPath path)
        {
            if (path.IsAbsolute)
            {
                return path;
            }

            return _possiblePaths
                .Value.SelectNotNull(possibleDir =>
                {
                    var relativePath = path.AsRelative();
                    if (relativePath == null || relativePath.IsEmpty)
                    {
                        return null;
                    }

                    var candidate = possibleDir / relativePath;
                    return candidate.Exists == FileSystemPath.Existence.Missing ? null : candidate;
                })
                .FirstOrDefault(null);
        }