in src/rider/main/kotlin/com/jetbrains/rider/plugins/unreal/actions/PlayActions.kt [91:108]
override fun update(e: AnActionEvent) {
val project = e.project
if (project == null) {
e.presentation.isEnabledAndVisible = false
return
}
val host = UnrealHost.getInstance(project)
val settings = UnrealLogPanelSettings.getInstance(project)
e.presentation.isVisible = host.isUnrealEngineSolution && settings.showPlayButtons
e.presentation.isEnabled = host.isConnectedToUnrealEditor &&
host.model.isGameControlModuleInitialized.value
if (e.presentation.isEnabled) {
val state = PlayStateActionStateService.getInstance(project)
e.presentation.isEnabled = !state.isDisabledUntilStateChange()
}
}