private void EnsureCapacity()

in GameOfLife/Common/NotifyCollection.cs [47:56]


        private void EnsureCapacity()
        {
            if (Count + 1 > capacity)
            {
                capacity *= 2;
                var newArray = new T[capacity];
                Array.Copy(array, newArray, array.Length);
                array = newArray;
            }
        }